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Discworld RPG: Adventures in Ankh-Morpork - Core Rulebook (Digest Size)
Discworld RPG: Adventures in Ankh-Morpork - Core Rulebook (Digest Size)
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Based on Sir Terry Pratchett’s beloved fantasy series, Discworld: Adventures in Ankh-Morpork is the officially licensed Discworld tabletop roleplaying game. Set in the series’ most enthusiastically self-interested city, it invites you to tell stories where heroism, bureaucracy, and improbable coincidence collide with remarkable regularity.
“Poets have tried to describe Ankh-Morpork. They have failed. Perhaps it’s the sheer zestful vitality of the place — a city as full of life as an old cheese on a hot day, as loud as a curse in a cathedral, as bright as an oil slick, as colourful as a bruise.” – Mort
At its heart is the Narrativium system, created specifically for life on the Disc. Using the standard seven-dice polyset (d4 to d20), the rules are designed to stay out of the way whenever the story demands it — fast, flexible, and occasionally optional, much like many of Ankh-Morpork’s civic regulations.
The 295-page, full-colour, digest-size (242mm x 162mm) core rulebook features:
- The complete Narrativium rules system, purpose-built for Discworld, plus guidance for gamemasters crafting stories worthy of the Disc.
- Full character creation rules and five pregenerated Thieves Guild characters for players who want to hit the streets running.
- A tour of selected locations and organisations of Ankh-Morpork, from the Unseen University to the Shades, Sator Square, the Guilds, and The Patrician’s Palace.
- Profiles of notable faces such as Archchancellor Mustrum Ridcully, the Librarian, Rincewind, Commander Vimes, and Lord Vetinari, plus an NPC generator for populating the city.
- Bad Eggs in the Big City, a 50-page introductory adventure packed with the mischief and civic complications of an average day in Ankh-Morpork.
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